- Please make sure that in every time we mention source we mean it only for the server side of the callbacks only.
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register
Parameters
- name: Name of the server callback to register.
- func: Function to execute when callback is triggered (always receives
sourceas first parameter).
Receive
- return: boolean, if the callbacks successfuly register will return true, if not it will return false.
await
Parameters
- debug:
- Enable debug logging for this callback.
- Debug mode logs callback's triggers, returns, and timeouts that went during that callback's trip.
- name:
- Name of the registered client callback to await for.
- timeout:
- How much time in milliseconds to await for the client side before timing-out the callback and breaking it.
- You can pass nil to use the default time (default: 10000).
- source:
- The client player server's ID to await from.
- ... :
- Additional arguments to pass to the callback.
Receive
- Response from the oposite side.
Callouts
⚠️
- All registered callbacks are unique identifiers for the callback, you don't need to pass the resource name and the side.
- e.g lib.callback.register('tr_kit:server:getData'). instead just do lib.callback.register('getData'). for security reasons, the callbacks are designed to be local only and no one else can call them.
- Runtime errors are caught and logged automatically.
- Automatically handles nil returns and multiple return values.
- Awaiting from the js will not block the runtime, you need to use the native
awaitattr and synchronousing the function you are in.